16 APR 2018 by ideonexus

 Early Attempts to Replace Teachers with Games

The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...
Folksonomies: history learning automation
Folksonomies: history learning automation
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25 MAY 2015 by ideonexus

 Simon Baron-Cohen: Radical Behaviorism

The central idea of Radical Behaviorism—that all behavior can be explained as the result of learned associations between a stimulus and a response, reinforced or extinguished through reward and/or punishment—stems from the early 20th century psychologists B.F. Skinner (at Harvard) and John B. Watson (at John Hopkins). Radical Behaviorism came under public attack when Skinner's book Verbal Behavior (published in 1957) received a critical review by cognitivist-linguist Noam Chomsky in 1959 ...
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13 APR 2013 by ideonexus

 Encouraging Insight

When we encourage the evolution of insight, we attack the root cause of opposition. The more we develop our cognitive capacity to manage greater complexity, the more we prevail over the compulsion to oversimplify our problems. Schwartz put it this way: "The findings suggest that at a moment of insight, a complex set of new connections is being created. These connections have the potential to enhance our mentat resources and overcome the brains resistance to change." Sounds simple. Just in...
Folksonomies: insight
Folksonomies: insight
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Insight requires a relaxed environment free of critical oppression.

26 JAN 2012 by ideonexus

 Games that Turn Humans into Rats in a Skinner Box

The box also taught us two fundamental lessons, one of which had ramifications that extended far beyond Skinner's experiments. Humans are hardwired to respond to primary reinforcers, just like any other animals. And while primary reinforcers have a diminishing effect once we're satiated, secondary reinforcers, like money or social status, exist outside our biological needs, and these never hit a satiation point. In other words, we are hardwired to seek approval from our peers, and we can neve...
Folksonomies: life conditioning time gaming
Folksonomies: life conditioning time gaming
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Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.